
Hello all and welcome to my project.
I'm attempting with this post to outline some of my thoughts in regard to establishing and maintaining a Data driven (ie art) character pipeline that can be used to generate a multiple of unique characters faster and less painfully than with traditional techniques that will also support end user customizing through a Game UI or similar (Costume kits).
To this end I'll be working from the concept on the right, which was kindly drawn up for me by a former work colleague Jason Ng.
About me.
I started in the games industry in 2001 when I landed my first job at Sony Computer Entertainments' London Game studio. My first job was building unique player likenesses for "This is Football 2003" I've worked on action, driving, RPG/MMO and Flight Sim's and until recently I was building a custom avatar tool for a Web based social networking application. Which leads me to this:
No comments:
Post a Comment